The Role of Cognitive Bias and Skill in Fruit Machine Gambling

Griffiths (1994) (Summary)

Abstract

Recent studies suggest that individuals who engage in gambling behaviour demonstrate a strong cognitive bias. This study looked at variables relating to the cognitive psychology of playing a fruit machine and compared the results of 60 participants (30 regular and 30 non-regular gamblers) playing fruit machines in a British amusement arcade. Subject completed a self-report and were observed whilst playing the machines, The results showed that regular gamblers make more irrational verbalisations that non-regular gamblers and also that regular gamblers can gamble more times with the same amount of money (but not significantly so).

Background

Humans tend to hold consistent biases when processing information and early studies into gambling behaviour focused on the illusion of control as a cognitive bias held by regular gamblers. Wagenaar (1988) suggests that it is distortions in cognitive processes which lead to a particular way of reasoning. Gambling behaviour has nothing to do with personality, education or social environment.

There are six cognitive distortions which are useful in understanding gambling:
  1. Illusion of Control: for eg. Choosing a specific lottery ticket or playing a favourite machine. This leads to gamblers believing they have a greater chance of winning.
  2. Flexible Attributions: this is where gamblers attribute their successes to their own skills but attribute losses to external factors (internal / dispositional or external / situational attributions)
  3. Representativeness: this relates to the ‘gambler’s fallacy’ – that the chance of winning increases with the number of ongoing losses.
  4. Availability Bias: this relates to the way in which winners and winning are highly publicised (eg. Announcing lottery jackpot winners or the noise of machines paying out) – this suggests winning is more commonplace than it is in reality.
  5. Illusory Correlations: this relates to all the superstitious behaviours gamblers exhibit (for eg. Rolling dice in a particular way).
  6. Fixation on Absolute Frequency: this relates to gamblers focusing on how much they win compared to other people, with no consideration for the fact that they gamble more and also lose more than other people.
Regular fruit machine players believe their actions to involve skill – this is stimulated by features such as ‘nudge’ and ‘hold’. Some addicted players also say they know they will lose all their money in the long run, but try and stay on the machine for as long as possible, indicating that they also see this as something that can be attributed to skill.

Pathological fruit machine gamblers have a greater perceived level of skill that less regular gamblers.

Methodology

This study investigated a number of factors, including: